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   Having studied the guitar since I was 6 years old, I have been composing since my meeting with computer science. I have also practiced in many sets and groups (classical guitar ensemble, blues/jazz band, metal band, pop-rock orchestra).

   During my musical studies, I have studied and practiced pure musical and for film composition, jazz arrangement, sound recording, sound design and sound integration.

   I am mainly interested in the sound interactivity in video game, whether it is sound design or music, without neglecting the work on short film and virtual reality. I enjoy to compose, blend, transform a wide variety of music. Curious and open-minded, I draw my inspiration from many media and in many groups and composers. As a sound designer, I particularly enjoy developing complex sound integrations to link environments and sound effects ever more closely with game design. Lastly, I have acquired a lot of experience in voice recording and cleaning, which complements my knowledge of podcasts and audio drama.

   Having worked for 3 years at Lucine, I am not only used to collaborate with 2D and 3D artists, UX designers and developers, but I have also had the chance to work alongside scientists, psychologists and academics.

 
Services
 

Sound design
 

Creation of customised sound effects and ambiences adapted to all kinds of media


Music composition
 

Composition of linear and dynamic music as well as jingles in line with the aesthetic and intention of your project


Sound editing & mixing
 

Building the complete soundscape of your films, cleaning up the voices of your podcasts


Sound integration
 

Implementation of music and sound effects in game engines using Wwise and Fmod audio middleware

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